Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Sunday, 21 December 2008

To Wiki

Posted on 12:25 by Unknown
Thanks to those who replied to my previous post...and my decision is: to wiki.  It's relatively easy to make the Wiki look as good (and I use the term good loosely) as the non-Wiki scenery website. By comparison, it would be very complex to make the scenery web-site interactive and faster to update.  (And update ease is very important - one of the reasons why there is so little documentation on the scenery website is that it is so hard to document.)

So...as a beginning, I have reskinned the wiki.  (If you want the old look, create an account and pick the old skin, called "monobook" in your preferences.)  If you don't like the new look, you can send me a new style sheet or even an existing MediaWiki 1.9-compatible skin...I can install it and can select it in your preferences.

I have also installed some extensions that should help add additional flexibility (for example, the Wiki can now have image-based links).  Over the next few days I will try to clean up the front page a bit to provide a clearer navigation structure.

One thing we will need on the Wiki is...WikiGnomes - that is, users who help to organize and polish the content for readability.

In the long term, I would like to migrate scenery.x-plane.com to the Wiki.  But for now that is lower priority than creating new documentation.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in announce, documentation | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ▼  2008 (147)
    • ▼  December (18)
      • This Is Where SRTM Comes From
      • Contractual Ranting
      • To Wiki
      • Testing on Old Hardware
      • To Wiki or Not To Wiki
      • The New iPhone Apps Are Here
      • More Aircraft RFCs - Landing Lights
      • Shader Optimization Fallout
      • Liveries vs. Configurations
      • The impenetrable Object Barrier
      • Moving Features to the GPU
      • Auto-Variation and Repetition
      • Dealing With Repetition
      • The "Airplane Modeling" Datarefs
      • Bug Fixes in the Pipeline
      • Two Video Cards, Two Vendors
      • Fun With Menubars
      • Hardware Guidance: Four Cores and DX10
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile