Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Tuesday, 16 December 2008

More Aircraft RFCs - Landing Lights

Posted on 09:24 by Unknown
It looks to me like we could afford a few landing light halos on most (but not all) hardware.  This gets a bit tricky in terms of how we make this available to authors...
  • We have to allow access without breaking old planes.
  • There will be two distinct cases due to very different hardware.
So...I have posted an RFC on the X-Plane Wiki.  Please post your thoughts on the discussion page!

One option (not really discussed in the RFC) is to do nothing at all.  Basically I hit upon this during some routine refactoring of the shaders.  The whole issue can be deferred indefinitely.

Why wait?  Well, I don't believe that an incremental increase in the number of landing light halos is the future.  Our end goal must be some kind of truly global illumination, hopefully without a fixed lighting budget.  It may not make sense to add a bunch of complexity to the aircraft SDK only to have all of those limit become unnecessary cruft a short time later.

(I think I can hear the airport designers typing "why do the airplane designers get four lights and we get none?  Give us a light or two!"  My answer is: because of the fixed budget problem. We can allocate a fixed budget of lights to the user's aircraft because it is first in line - we know we either have the lights or we don't.  As soon as we start putting global lights in the scenery, we have to deal with the case where we run out of global lights.  For scenery I definitely want to wait on a scheme that isn't insanely resource limited!)

Programmers: yes - Dx10 hardware can do a hell of a lot more than 4 global lights.  Heck - it can do a hell of a lot period!  For example, it can do deferred rendering, or light pre-rendering. A true global lighting solution might not have anything to do with "let's add more global lights a few at a time."
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in aircraft, file formats, hardware, performance | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ▼  2008 (147)
    • ▼  December (18)
      • This Is Where SRTM Comes From
      • Contractual Ranting
      • To Wiki
      • Testing on Old Hardware
      • To Wiki or Not To Wiki
      • The New iPhone Apps Are Here
      • More Aircraft RFCs - Landing Lights
      • Shader Optimization Fallout
      • Liveries vs. Configurations
      • The impenetrable Object Barrier
      • Moving Features to the GPU
      • Auto-Variation and Repetition
      • Dealing With Repetition
      • The "Airplane Modeling" Datarefs
      • Bug Fixes in the Pipeline
      • Two Video Cards, Two Vendors
      • Fun With Menubars
      • Hardware Guidance: Four Cores and DX10
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile