Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 17 December 2008

The New iPhone Apps Are Here

Posted on 17:15 by Unknown
Besides X-Plane for iPhone (which I now call "X-Plane general aviation" to avoid confusion) there are now two new apps: X-Plane Airliner and X-Plane Helicopter. The helicopter version uses part of the Grand Canyon and the airliner version uses part of Southern California.

All three apps (the general aviation version has a free update) have a fix in the DSF lower that should help avoid crashes.

Basically while X-Plane used to run under memory limits for the phone, it would temporarily go quite a bit over memory the limit during the DSF load, as the DSF loader would use some temporary memory. The new code very carefully purges temporary memory as it runs, and thus never exceeds its final memory footprint. Before 9.04 there was always a risk that your phone was in a tight memory situation to begin with, such that X-Plane going "over budget" would cause the OS to kill it off. (Rebooting the phone apparently purges memory or something.)

So...this is a long-winded way of saying: if you update X-Plane iPhone to 9.04 and still have the app quit at launch (or right after launch), please send us a crash report!
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in announce, iphone | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ▼  2008 (147)
    • ▼  December (18)
      • This Is Where SRTM Comes From
      • Contractual Ranting
      • To Wiki
      • Testing on Old Hardware
      • To Wiki or Not To Wiki
      • The New iPhone Apps Are Here
      • More Aircraft RFCs - Landing Lights
      • Shader Optimization Fallout
      • Liveries vs. Configurations
      • The impenetrable Object Barrier
      • Moving Features to the GPU
      • Auto-Variation and Repetition
      • Dealing With Repetition
      • The "Airplane Modeling" Datarefs
      • Bug Fixes in the Pipeline
      • Two Video Cards, Two Vendors
      • Fun With Menubars
      • Hardware Guidance: Four Cores and DX10
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile