Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 8 August 2008

WED 1.1 Feature List

Posted on 05:07 by Unknown
As 920 beta finishes up, I am working on some WED features. Future WED updates will be small and more frequent; I think it's more useful to get at least some features into WED quickly, rather than holding them until I have a huge update.

So this list is short - that doesn't mean that other features won't happen - they just won't happen as soon. In particular, I am very aware that WED needs better taxiway sign editing and better polygon editing. Those will have to wait though.

WED 1.1 will provide overlay editing. WED will not be a replacement for overlay editor - Marginal has done a really great job with his tools. However, having overlay editing in WED will allow people making airports to see complete apt.dat 850 data and overlay data at the same time. This is particularly useful for authors making custom scenery where the apt.dat format is augmented with custom DSF overlay pavement and lines.*

WED 1.1 will have 3 features:
  • Ability to edit these DSF overlay types: object placements, facades, forests, object strings, draped lines, and draped polygons (both tiled and textured with ST coordinates).
  • Very limited preview of those types. I know you will be able to see the texture for a draped polygon for orthophoto placement. I do not know if I will even have OBJ preview in 1.1. Editing will not be WYSIWYG. It will be more CAD-like.
  • Import and export of DSF overlay types to DSF overlay files.
Note that while roads and beaches are technically allowed in overlays, they are not on the list. The reason is that right now both of them require elevation data in the road and beach itself. Since WED doesn't have a base mesh, it can't sanely provide this information.

Eventually we will have some way to "drape" roads - at that point it will make sense to provide WED road editing too. But let's not delay at least some overlay editing that long!

I don't know exactly how long this work will take - my rough guesstimate is about 2 weeks. But...that depends on my working on WED for two weeks straight without interruption!

* Every type of element in apt.dat can also be created with custom-provided artwork and an overlay DSF -- draped polygons for taxiways, draped lines for taxiway lines, object strings for taxiway lights, etc. The idea is to provide a way for authors who want to extend realism beyond the scope of apt.dat 850 to insert custom artwork. Apt.dat 850 is not a modeling format, so you cannot provide PNG files with it.

If you look at the LOWI demo area, you'll see that some of the pavement in that layout is in the apt.dat file, but some pavement is in the DSF overlay. Creating this demo area required a bunch of DSF2Text hacking by Sergio and myself. With WED 1.1 it will be possible to do this completely using WED.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in announce, scenery system, tools | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Pixel Shaders and Moore's Law
    In my post on 64-bit computing and X-Plane, there's a point that's implicit: there is a cost (in development time) to adopting any ...
  • Hierarchy and WED
    I just finished fixing some bugs in WED regarding the hierarchy view. (To get a sense of what a hierarchy view is like, try AC3D...) In WED...
  • Is Bigger Always Better?
    We've been preaching "one big texture, not lots of little textures" for a while now, and generally speaking, packing a lot of ...
  • Systems Modeling and Physics Modeling
    In past blog posts I have tried to contrast two very different different approaches to simulation, which I would loosely call: "Predic...
  • How Framerate Dies - Glitching
    Back in the good old days (that would be X-Plane 6), X-Plane's framerate would suffer in two ways as you cranked up the rendering option...
  • The X-Desktop and iPhone Are Not Zero-Sum Games
    On the menu this morning: first a whiny rant, then a nerdy one. Someone pointed me at this post. Before I go into my geeky diatribe about l...
  • Clean Airport Layouts
    I have blogged about correct airport layouts before, but let me bring the point up again, because it is so important: You must create struc...
  • So How Big of a Mesh Can You Build?
    I get asked about the maximum mesh density in X-Plane a lot. First, I must note that X-Plane's mesh is adaptive - the triangles are not ...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • Why Do Custom Lights Use the Object Texture?
    I am trying to be disciplined and put documentation on the X-Plane wiki , and limit the blog to announcements, rants, and explanations of wh...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ▼  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ▼  August (15)
      • Bad Alloc Crashes in 920 - Bad Timing
      • DVD Not Found: Mystery Solved
      • Engine Modeling and Autopilot
      • ATTR_cockpit_region - Are We Confused Yet?
      • This Blog is Not Tech Support
      • Framebuffer Incomplete: I Need Your Help!
      • Why Don't Skewed Instruments Skew the Background?
      • How Many Cores Will You Have?
      • Smooth Airport Curves
      • Pixel Shaders and Moore's Law
      • WED 1.1 Feature List
      • Custom Datarefs for OBJ Animation
      • Why Is Installer Scanning Slow?
      • When I'm 64...
      • 3-d Cockpit Features (Someday)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile