Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Thursday, 7 August 2008

Custom Datarefs for OBJ Animation

Posted on 05:10 by Unknown
I don't usually blog about plugin issues, but this one falls into limbo, somewhere between plugins, aircraft design and OBJ animation. This is written for plugin developers; if you don't write plugins, you can tune out.

Plugin Drawing

Plugin drawing is documented in a few tech notes - I strongly recommend reading them all.

The basic idea is this: to draw in a plugin, you register a callback. X-Plane tells you "it's time to draw" and you draw.

The first rule of drawing callbacks is: you only draw. You don't do anything else.
The second rule of drawing callbacks is: you only draw. You don't do anything else.

There are a number of good reasons for this.
  1. You don't know how many times, or in what order the callbacks will be called! You might be called four times per frame or none. So doing flight model calculations in a draw callback is a bad idea.
  2. Drawing has to be fast. In the drawing code we are trying to stuff the GPU to the gills with work to do. Drawing time is not a good time to go off and do other expensive calculations.When we look at the interaction of the CPU and GPU, we know that the flight model takes some pure CPU time, and we can improve efficiency by queuing an expensive OpenGL operation before we hit that CPU-only phase. If your plugin is doing its real calculations during draw time, our pipelining gets thrown off.
  3. We're continually increasing the parallelism of the sim via threads to take advantage of multiple cores. But plugins are single threaded by definition. This means that plugin interaction points will (in the future sim) halt parallel operation and slow overall performance. When we design parallel operation, we can try to optimize our design to avoid this "halt" case, but if you are doing something strange (like flight calculations in a draw loop) you're more likely to fall off the "fast path".
Surprise

Now here's the surprising thing: your dataref callback is actually a drawing callback, sort of!

Object datarefs are called back during object drawing. Therefore they have all of the above problems that drawing callbacks have. Here is my recommendation:
If you create a custom dataref that is used by an OBJ for animation, return a cached value from a variable in the dataref, and update that variable from the flight loop.
This avoids the risk of your "systems modeling" code being called more than once per frame, etc.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in animation, inside x-plane, plugins | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ▼  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ▼  August (15)
      • Bad Alloc Crashes in 920 - Bad Timing
      • DVD Not Found: Mystery Solved
      • Engine Modeling and Autopilot
      • ATTR_cockpit_region - Are We Confused Yet?
      • This Blog is Not Tech Support
      • Framebuffer Incomplete: I Need Your Help!
      • Why Don't Skewed Instruments Skew the Background?
      • How Many Cores Will You Have?
      • Smooth Airport Curves
      • Pixel Shaders and Moore's Law
      • WED 1.1 Feature List
      • Custom Datarefs for OBJ Animation
      • Why Is Installer Scanning Slow?
      • When I'm 64...
      • 3-d Cockpit Features (Someday)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile