First we had Paul's Oshkosh 2010 video:
I think this has been made clear already, but:
- The base simulator shown here is not X-Plane 10, it is X-Plane 9.
- Many of the airplanes shown here will be released for X-Plane 10.
- This is not showing the new X-Plane weather system or global lighting.
- Some of the content shown here are third party add-ons, available today for X-Plane 9.
Then I accidentally leaked two test videos of global illumination. This was strictly accidental: I was looking for a cheap way to post a large video for Austin and Propsman late at night and didn't think anyone would sift through 191 zip files to find two obscurely named videos. I was wrong, and someone found them on the org. I appreciate that participants in the ensuing discussion withheld judgment; these were early test videos and don't represent the final feature in any useful way. They do, however show off some of what global lighting will mean.
- This is the Cirrus Jet with landing lights implemented via global illumination. We get two distinct landing lights that cast specular hilights on the fuselage. As the door animates, it opens "into the light".
- This is the Avanti Piaggio with strobes and beacons implemented via global illumination. The strobes cast light both on the fuselage and on the runway below the plane.
Austin has posted three screen-shots of X-Plane 10-related content:
This is Javier's new shuttle, which I believe will ship in version 10. I believe this shot may have been taken in X-Plane 9. So this is not the new weather system.
Some of these screenshots and Paul's video were shot in X-Plane 9. By the time the new airplanes are finished, they will not be usable in version 9 - they will be version 10 only.
Propsman has done work on the lighting system. It can be subtle to see what's going on here because the old runway lights looked pretty good too, but most of these billboard lights are actually rebuilt.
This night shot shows global illumination in the scenery system. The glow on the highway pavement is not rendered; it comes from the 3-d lamps along the side of the road. Similarly, the car headlights spill light on the pavement and each other as they drive. (Note how the highway lines are visible in the headlight spill even when there is no streetlight.)
One difficult problem with rendering a lit highway at night is that the lighting from street lamps on a highway tend to spill light on the surrounding terrain, an effect that is impossible to create with a LIT texture. If you look at the right side of the main highway at the bottom of the picture, you'll see that the street light is casting light on the grass to the right of the highway too.
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