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Friday, 14 May 2010

REXPlane

Posted on 09:00 by Unknown
REX is here for X-Plane. That's really exciting to me because REX is a very successful add-on to FS X, and it's been understandably difficult for us to convince companies that have a functioning and profitable business model on FS X to jump over to X-Plane, which requires building new capabilities in-house, starting at the bottom of the learning curve, and developing new processes. I hope these guys have a ton of success. Heck, I'd buy the product just because REXPlane is such an awesome name!

What surprises me is that we haven't seen more ports of airport scenery. These packages can be partly converted mechanically using Jonathan Harris' FS2XPlane tools, and in the case of an airport, the potential for recycling is huge - that is, the largest part of the development process is modeling, creating textures, and connecting the two. Since X-Plane can use these art assets with minimal mods, it seems like a very viable type of port.
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