Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Saturday, 14 November 2009

Scenery Compatibility

Posted on 06:58 by Unknown
I had a conversation with a third party developer the other day - he offered to sign a non-disclosure-agreement (NDA) and wanted to know: would custom scenery he made for X-Plane now keep working with the next major version?

Well, no NDA is necessary for that. The simple answer is: yes! (A more complete answer is: if you use the current file formats and not legacy formats from 9 years ago, then yes.) Here's a quick review of how long the various scenery and modeling file formats have been supported:
  • DSF: 5 years
  • OBJ8: 5 years
  • OBJ7: 7 years
  • ENV: 9 years
  • OBJ2: 9 years
With X-Plane 8 we rewrote a lot of the rendering engine - since then, rendering engine enhancements have been incremental, building on what we have. The next major version will be like that too: the new version will do more than X-Plane 9, but it's not going to drop existing capabilities.

So if you model a building with an OBJ or model a terrain area with a DSF, I expect that it will work unmodified with the next major version.

Modeling Formats in Detail

X-Plane 9 supports 3 revisions of the OBJ file format (X-Plane's modeling format):
  • Version 800, which is the current version. Introduced with version 8, the OBJ800 format has been extended heavily, but the format was never changed, so original version 800 objects are not incompatible.
  • Version 700, which was used with version 7.
  • Version 2, whic hwas used for most of the X-Plane 6 run.
The next major version will clearly support version 800, and will probably support version 700 as well.

Do not make new objects in the version 700 format! This format is obsolete, supported only for legacy purposes, and is an inferior format.

We may drop support for version 2 objects - I haven't seen user content with a version 2 object in a very long time. Version 2 objects date back to a time when every polygon was expensive, so content authored in version 2 is likely to look, well, ten years old.

If you do have version 2 content, you can use ObjConverter to convert it to version 800 format. (ObjConverter will also convert version 700 OBJs to version 800.)

Scenery Formats

DSF has been our scenery format for five years now, and will continue to be so. DSF has not had any format revisions - new features are supported by allowing DSF data to be tied to new art asset formats.

I do not know if we will support ENV in the next major version. Supporting ENV is relatively trivial in the code, but whenever there is a bug, we have to fix it in the legacy ENV code as well. ENV supports a 500m terrain mesh, which is completely obsolete by today's standard.

Do not make new content in the ENV format! Like OBJ 2 and 700, it is a legacy format for backward compatibility.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in file formats, scenery system | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ▼  2009 (130)
    • ►  December (16)
    • ▼  November (11)
      • Where Did All of Those Lights Come From?
      • A Rant On Control Panels
      • Cake and Pie
      • The Legacy of the R300
      • You Do Not Need to Resave Airplanes - Really!
      • Scenery Compatibility
      • DirectX, OpenGL and X-Plane
      • I Hear You 5-by-5
      • XSquawkBox 1.3
      • Why Not Ignore Problems?
      • Deep In the Goo
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ►  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile