Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 18 March 2009

Object Materials - Some Rough Thoughts

Posted on 12:29 by Unknown
First, we're not going to get an OBJ materials model in 930.  930 is crammed full of stuff, and I don't want to add anything more!  I am not sure when we'll get OBJ materials, or even if this is how it will go down.  But this is what I am thinking:
  • Materials will be controlled on the "batch" level, that is, by using ATTRibutes.  You'll be able to change materials mid-object.
  • Materials will be grouped into "material classes" - the material class will be mutually exclusive.  So if we have a metal material class and a "plastic" material class, you won't be able to combine them.
  • There will be some kind of material class that corresponds to the current behavior, and all of the existing attributes will keep working; probably there will be a newer, cleaner way to state in an OBJ what you can already do now.
  • You will set all material class parameters at once.  This simplifies the syntax and assures that we don't have any strange mix & match combinations.
To this last point, consider that OBJ currently has a number of strange cases where you can set attributes that don't have any effect.  For example, you can set the shininess while drawing the cockpit texture (which is unlit).  Code like this has historically been buggy, partly because it's not necessarily obvious to a human reader what the object should do.

I do not yet know how normal and gloss maps fit in.  Normal maps may be useful to multiple material classes; gloss maps are somewhat material class specific (in that if a material class has no concept of gloss, the gloss map is moot).  It is definitely advantageous to pack a normal map and gloss map into a single texture (a la blender).

The main point of material classes is to create the infrastructure for complex extensions to the material system in a clean way.  Adding additional attributes creates an NxN problem - for each new attribute I add, I have to consider how it interacts with every other attribute.  By comparison, a new material class by definition shuts all other material classes off.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in file formats, inside x-plane, modeling | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Pixel Shaders and Moore's Law
    In my post on 64-bit computing and X-Plane, there's a point that's implicit: there is a cost (in development time) to adopting any ...
  • Hierarchy and WED
    I just finished fixing some bugs in WED regarding the hierarchy view. (To get a sense of what a hierarchy view is like, try AC3D...) In WED...
  • Is Bigger Always Better?
    We've been preaching "one big texture, not lots of little textures" for a while now, and generally speaking, packing a lot of ...
  • Systems Modeling and Physics Modeling
    In past blog posts I have tried to contrast two very different different approaches to simulation, which I would loosely call: "Predic...
  • How Framerate Dies - Glitching
    Back in the good old days (that would be X-Plane 6), X-Plane's framerate would suffer in two ways as you cranked up the rendering option...
  • The X-Desktop and iPhone Are Not Zero-Sum Games
    On the menu this morning: first a whiny rant, then a nerdy one. Someone pointed me at this post. Before I go into my geeky diatribe about l...
  • Clean Airport Layouts
    I have blogged about correct airport layouts before, but let me bring the point up again, because it is so important: You must create struc...
  • So How Big of a Mesh Can You Build?
    I get asked about the maximum mesh density in X-Plane a lot. First, I must note that X-Plane's mesh is adaptive - the triangles are not ...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • Why Do Custom Lights Use the Object Texture?
    I am trying to be disciplined and put documentation on the X-Plane wiki , and limit the blog to announcements, rants, and explanations of wh...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ▼  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ▼  March (9)
      • The New Ac3d Export Plugin (Beta 1) - You Must Upd...
      • A Bit More Open Source
      • Standards Aren't Standards During Beta
      • Why Can't I Mark My Object As "Extreme Resolution"
      • The Mathematics of Field of View and Vanishing Points
      • Beta 6: Cockpit Chaos
      • Object Materials - The Crayon Rule Lives On Forever
      • Object Materials - Some Rough Thoughts
      • Back-Lighting For All Instruments
    • ►  February (9)
    • ►  January (16)
  • ►  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile