Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Monday, 14 July 2008

HUD Hell

Posted on 09:36 by Unknown
For X-Plane 920, I modified the HUD code to draw the HUD into the 3-d cockpit's panel texture. This turned out not to be such a good idea.  The problem is one of opting in: if we change the behavior of the sim without authors being able to "opt in" to that new behavior, we break old planes.

The first plane we've seen with this problem is the F-22.  The F-22 uses a 3-d object for the cockpit all the time (even in 2-d), and uses the 2-d panel simply for texturing.  (In this sense, the F-22 is ahead of its time - this structure gives some of the advantages of the new 3-d panel texture).

The problem is that the F-22 uses the panel texture to map the 2-d HUD to the 3-d HUD, with the expectation that only the HUD background (and not the writing) will appear.  The sim then draws the HUD on top.  When we start burning the HUD into the panel texture, we get two HUDs.

To fix this, we won't draw the HUD to the panel texture if you have a real 3-d cockpit object. This change will go into beta six or seven.

I may eliminate the HUD on the default 777 as well...the problems with this feature are numerous:
  • As discussed above, for any plane with an existing 3-d object, adding the HUD is more likely to break the plane than add value..authors could not plan for this.
  • For a plane with no cockpit object like the 777 the HUD may not be very well aligned with anything - it's just a 2-d drawing.
  • Even if the HUD texture is useful, because the HUD is drawn to a texture, the result is blurry and unfocused due to texture filtering.
In other words, even for new authors I don't think that drawing the HUD to a texture is a good way to make a HUD.

Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in cockpits | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ▼  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ▼  July (9)
      • AWOL Again
      • Report It, Don't Fix It
      • Why We Must Edit the Source Data
      • HUD Hell
      • The Future of WED
      • Just What Is a Slider?
      • What Is a File Format
      • Third Party Add-on Compatibility in 920
      • 902 Is Dead (Long Live 920) - Languages
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile