Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 4 June 2008

Authors: Always Check Log.txt

Posted on 14:21 by Unknown
If you are developing an add-on for X-Plane, you should always check the log file (Log.txt) after running.  (Remember, the sim must quit before the log file is completely written to disk.)

There are three times you should check the log:
  1. Any time your content doesn't look the way you expect.  (Perhaps the error is described in more detail in the log file.
  2. Any time there is an error (especially the "a problem with the package X" message, which is always accompanied by details in the log).
  3. Right before posting your work as a last check.
Posting errors to the log gives us a way to provide verbose feedback to authors when the sim hits a problem without making the user experience too horrible; minor errors are logged and major errors are mentioned to the user only once per package and logged.  

The flip side of this is that if you are working on content, you need to seek out these error log messages; the alternative is to have the sim quit every time something goes wrong.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in scenery system | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Pixel Shaders and Moore's Law
    In my post on 64-bit computing and X-Plane, there's a point that's implicit: there is a cost (in development time) to adopting any ...
  • Hierarchy and WED
    I just finished fixing some bugs in WED regarding the hierarchy view. (To get a sense of what a hierarchy view is like, try AC3D...) In WED...
  • Is Bigger Always Better?
    We've been preaching "one big texture, not lots of little textures" for a while now, and generally speaking, packing a lot of ...
  • Systems Modeling and Physics Modeling
    In past blog posts I have tried to contrast two very different different approaches to simulation, which I would loosely call: "Predic...
  • How Framerate Dies - Glitching
    Back in the good old days (that would be X-Plane 6), X-Plane's framerate would suffer in two ways as you cranked up the rendering option...
  • The X-Desktop and iPhone Are Not Zero-Sum Games
    On the menu this morning: first a whiny rant, then a nerdy one. Someone pointed me at this post. Before I go into my geeky diatribe about l...
  • Clean Airport Layouts
    I have blogged about correct airport layouts before, but let me bring the point up again, because it is so important: You must create struc...
  • So How Big of a Mesh Can You Build?
    I get asked about the maximum mesh density in X-Plane a lot. First, I must note that X-Plane's mesh is adaptive - the triangles are not ...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • Why Do Custom Lights Use the Object Texture?
    I am trying to be disciplined and put documentation on the X-Plane wiki , and limit the blog to announcements, rants, and explanations of wh...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ▼  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ▼  June (14)
      • New Panel Lighting
      • Clean Airport Layouts
      • Pushing On a String (RAM vs. CPU)
      • What Goes Where
      • I Hate It When My Padding's Not Integral
      • Perspective And Texturing
      • 3d Cockpit in the Forward No Panel View: The Untol...
      • Never Send a Chair To Do a Bed's Work
      • Irrational Sliders
      • No More Instrument Limit
      • Installer Chaos
      • Authors: Always Check Log.txt
      • The Cargo Cult of Preferences
      • Limits On Texture Paging
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ►  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile