Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Saturday, 8 December 2007

Now we can talk v9-performance

Posted on 08:29 by Unknown
I think we're reaching the point where I can start looking at version 9 performance in detail. Over the past few betas we've fixed some very general and global performance problems and also some crash bugs. Now we're reaching the point where some users have fast performance and others don't, and it doesn't quite match up to the hardware the way we'd expect.

The biggest single complaint I'm hearing is "pixel shaders slow may machine down". This is expected, but the level of slow-down we're hearing about (2x, 3x, 4x fps loss) is a lot higher than we'd expect.

Here's a very basic test case you can try:
  1. Start with shaders off, no FSAA, 4x anisotropic filtering, and a texture res that doesn't push your card too far ("very high" for 256 MB cards). Tune objects to get between 30-50 fps all the time. Keep forests to "none" for now - they use the second core, so better not to bring in another variable for testing. Measure fps while on the ground somewhere, so that the camera isn't moving around. Pick a view that has no panel at all, like shift-w (forward-no-HUD view). Use the default 747.
  2. Now turn shaders on. Turn water reflection to none, turn volumetric fog off. What's the new fps (keeping the same forward-no-HUd stationary 747)?
  3. Now turn volumetric fog on (water is still "none"). What are the fps now?
  4. Finally turn water reflections to "default". What are these fps?
I'd like to know these four fps numbers because they show the incremental degradation to performance as settings are slowly brought in.

Now if these numbers come out okay, but some real configuration that you tried was terrible, tell me, what's the delta? (For example, did you have FSAA cranked up when you were testing? What was the texture res?) That will tell me the delta between controlled situations and real-world usage cases.

It will probably take me up to a week to get back to performance reports. Best venue right now is probably: send me an email with attachments for your log.txt file. Please don't post performance to the blog comments section, I think the thread will get unreadable.

It's too soon to evaluate whether you need a new video card. I'm hearing reports of GeForce 8800 users with low performance - and yet I have good performance on an X1600. This implies that there's a driver call we make that isn't fast in some cases that we need to replace with something better. Let's get that worked out before you go out shopping!
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in performance | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Pixel Shaders and Moore's Law
    In my post on 64-bit computing and X-Plane, there's a point that's implicit: there is a cost (in development time) to adopting any ...
  • Hierarchy and WED
    I just finished fixing some bugs in WED regarding the hierarchy view. (To get a sense of what a hierarchy view is like, try AC3D...) In WED...
  • Is Bigger Always Better?
    We've been preaching "one big texture, not lots of little textures" for a while now, and generally speaking, packing a lot of ...
  • Systems Modeling and Physics Modeling
    In past blog posts I have tried to contrast two very different different approaches to simulation, which I would loosely call: "Predic...
  • How Framerate Dies - Glitching
    Back in the good old days (that would be X-Plane 6), X-Plane's framerate would suffer in two ways as you cranked up the rendering option...
  • The X-Desktop and iPhone Are Not Zero-Sum Games
    On the menu this morning: first a whiny rant, then a nerdy one. Someone pointed me at this post. Before I go into my geeky diatribe about l...
  • Clean Airport Layouts
    I have blogged about correct airport layouts before, but let me bring the point up again, because it is so important: You must create struc...
  • So How Big of a Mesh Can You Build?
    I get asked about the maximum mesh density in X-Plane a lot. First, I must note that X-Plane's mesh is adaptive - the triangles are not ...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • Why Do Custom Lights Use the Object Texture?
    I am trying to be disciplined and put documentation on the X-Plane wiki , and limit the blog to announcements, rants, and explanations of wh...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ►  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ▼  2007 (100)
    • ▼  December (17)
      • Happy New Years
      • Script Files and Options
      • The Global Scenery is Special (for now)
      • A Road by Any Other Name
      • NVidia: 2 Ben: 0
      • "Driver Bugs"
      • A Tools Update
      • I will reply (soon)
      • V-Sync - Problematic in Practice
      • Cores and Drivers and Vsync
      • Now we can talk v9-performance
      • Key Frames, AC3D, and Compatibility
      • Reflective Airplanes
      • Dr. House
      • What is a panel region?
      • Better Bug Reports
      • Now I have a 6200
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile