Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 22 August 2007

Texture Compression Is Your Friend

Posted on 10:25 by Unknown
Try this experiment: take three screen-shots (use ctlr-; to get a stable, clear view), with these settings:
  1. Extreme res, with tex compression
  2. Extreme res, without tex compression
  3. Very high res, without tex compression
Now consider the effect on VRAM. Each time you go down a texture resolution level, tex sizes are cut in half, and you cut VRAM use by a factor of 4.

If you use texture compression, you cut VRAM use by a factor of 4 for textures with alpha and a factor of 6 for textures without alpha. (Some textures are unaffected because they are internally marked as "never compress".)

Now look at your visual results. I would argue two things:
  • At extreme res, turning off texture compression doesn't make the image a whole lot nicer. (It does make the machine a whole lot slower!)
  • Texture compression is a lot nicer than going down a res level.
I suspect that if your machine can't handle extreme res, you can get similar results running the whole experiment down one notch.

I think that almost everyone who has a limited machine is running with texture compression these days - we default with it on and it helps fps. I would only argue that any users who are running with a huge machine and compression off might consider turning it back on. It doesn't hurt much and it does make the machine run faster.

(Even if you have a ton of VRAM, X-Plane can be limited by how fast texture data transfers from VRAM to the GPU, within the card. Texture compression helps this.)
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in performance, scenery system | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ►  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ▼  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ▼  August (17)
      • Why Don't the Cars Drive Backward?
      • Dual Core? Definitely
      • Image Formats and File Extensions
      • The case for DDS
      • What Doesn't Get Compressed?
      • Texture Compression Is Your Friend
      • Spankings
      • No more scenery in the Resources/Earth nav data fo...
      • WED beta 2
      • Split Beziers Part 3: A Workaround
      • Split Beziers Part 2: The X-Plane 860 Bug
      • Split Beziers Part 1: What's a Split Bezier
      • Another Confession - Exclusion Zones
      • So Why Doesn't X-Plane Look Like This?
      • That's one biiiiig polygon
      • Scenery Tools and Compatibility
      • WED Lives!!
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ►  April (9)
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile