So this blog post is not about what the future scenery tools will do - it is simply a discussion of the difference between editing source data and compiled DSFs.
When we make the global scenery, we start with a bunch of source data that roughly consists of: road maps, coastlines, elevation, landuse, climate data, airport locations, etc. When we build a DSF out of it, we "bake" these items together into a single file. During this baking process, our tools apply some "integration effects". Here are a few of the more obvious examples:
- Terrain under airports is forced to be an airport grass texture, appropriate for local climate data.
- Roads are removed from airport areas.
- Intersections are computed for highways - that is, a highway and city street form an overpass, but two city streets become a real intersection.
- Generated Buildings are put around the roads, not under them.
- Buildings are oriented to "face" the slope of the ground they are under, based on their shape.
So consider what would happen if you could simply edit the data in the DSF:
- If you moved an airport, the airport grass would stay in its own location.
- If you moved an airport over a road, the road would still be there.
- If you changed a city street to a highway, it would not form an overpass.
- If you moved a road on top of a generated building, the building would remain in place.
- If you changed the ground elevation, buildings would not change their orientation to face the new slope.
So we have two possible strategies for editing DSFs:
- We could build a DSF "retouching" tool that let us make very small changes to the existing DSF without having any source data. None of these effects would "work" so authors would have to make very small changes and then hand-fix any problems that appeared.
- We could build a DSF "rebuilding" tool that let authors make new DSFs from source data. All of the effects would look good, but authors would have to get some of the source data. (We could post our source data, or provide links to places where it can be downloaded.)
Which strategy will the scenery tools use? I don't know yet. I am focusing on airport and overlay editing, which sidestep this issue a bit (we can easily edit an apt.dat 850 or overlay from the final product). We may do a bit of both strategies - it depends on what users want and what we can code efficiently.
Why don't the finished DSFs contain everything we need to edit them? The answer is size. The finished global scenery was about 56 GB of DSF. When I last checked, the raw data that forms the DSFs was at least 100 GB or more. So for each DVD we shipped of scenery, we'd have to ship two more DVDs of source data, for a 21 DVD set, most of which wouldn't be useful to most users.
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