Tech Support Blog

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Thursday, 12 April 2007

Will it Ever Be Done (WED)

Posted on 17:47 by Unknown
The internal joke about WED (the new scenery editor) is that it stands for Will it Ever be Done. So I should say that, given my total inability to predict when it will be done, and how many delays and setbacks there have been, I don't expect you to believe anything I say until I actually ship something you can run (or at least post some screenshots*). I realize that I have destroyed my credibility about ship-dates by having no ability to predict ship dates for WED.

With that in mind, I am pleased to report that today I was able to run WED with a few features working in concert:
  • Multiple selection (map and hierachy view).
  • Multiple undo everywhere.
  • Marquee multi-selection tool on the map view.
  • Tree-based hierarchy view with editable property fields.
WED still can't do anything remotely useful, but these four features represent a huge amount of infrastructure investment. Basically my goal is to provide some of these user-interface features (multiple undo, multiple select, multiple tools, etc.) for every single type of scenery component that you can edit.

Since apt.dat contains a lot of different components (just look at all the record types in the file format) and WED will also have to edit DSFs with a wide variety of data, it made sense to me to write a generic mechanism for these features that could be used over and over again without writing new code.

So my hope is that I'm just getting over the "hump" of writing infrastructure, and soon will be able to add two dozen more types of editable things to WED (other than my simple test objects) very quickly. We'll see if it pays off.

The plan is still for WED releases to be separate from X-Plane and to be open source (MIT/X11 license). I've been meaning to post in Chris's programming blog about some of the design ideas WED employs - it makes a good laboratory. Hopefully those posts can also provide some guidance if anyone decides to modify/work on/steal the WED source code. (It is my expectation that most programmers will not want to get into the guts of how WED works, as it is a fairly complex application. I think I can make simpler interfaces to things like import/export to make extending the program simpler.)

Anyway, WED is not the only thing I am working on right now, and you don't have to believe me, but the WED codebase is growing, and some of it even works!

* I am not posting screenshots because the program is running right now with "scab art" - that is, ugly green, red and purple boxes that will be replaced with nice PNGs once the layout settles down. I do not want to make our artists draw the UI components more than once, and I don't want to answer 1000 emails about "Why is it so ugly" by posting the scabs, which are perfectly adequate for my own coding purposes and not intended to ship.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in scenery system | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Developer Hardware
    So...just how awesome is my main development machine? Not that awesome. Periodically users ask me what my setup is. Usually the user wants...
  • That's one biiiiig polygon
    Something I'm seeing now that WED is in beta: airport layouts with the entire taxiway structure made from one really complex polygon. I...
  • Caught With My Pants Down
    My friends say I have become a technological curmudgeon...whenever a new gadget or device or operating system comes out, I just grumble abo...
  • Who Am I?
    This week we've seen an increase in questions from new users, potential customers (both in the consumer and professional spaces) and thi...
  • Mirrored Normal Maps
    Normal maps in X-Plane 940 have a funny property: if you flip the normal map horizontally or vertically, the bumps change direction. Things...
  • What is a panel region?
    X-Plane 9 introduces a new OBJ feature: panel regions. The basic idea is this: In X-Plane 8 you could use the 2-d panel as a texture in you...
  • The Future of WED
    WED 1.0 has gone RC . The on ly change from beta 5 is that I have the latest manual changes from Tom (including Cormac's illustrations ...
  • The 3-d Panel Is Not Always Necessary
    There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire univers...
  • OS X 10.6.3 Performance
    OS X 10.6.3 is out. Besides adding a bunch of OpenGL extensions*, it looks like vertex performance is improved on nVidia hardware. My quic...
  • Bad Alloc Crashes in 920 - Bad Timing
    I just received a series of reports today that certain converted scenery will cause X-Plane to crash with a "bad alloc" error. Ba...

Categories

  • absurdly cute
  • Air Traffic Control
  • aircraft
  • Android
  • animation
  • announce
  • cockpits
  • documentation
  • drivers
  • file formats
  • global scenery
  • Goofy Screenshots
  • hacks
  • hardware
  • hobbies
  • inside x-plane
  • installer
  • ipad
  • iphone
  • legal
  • localization
  • modeling
  • off topic
  • palm pre
  • panels
  • performance
  • plugins
  • political
  • scenery system
  • tools
  • X-Plane 10
  • XSquawkBox

Blog Archive

  • ►  2011 (12)
    • ►  February (1)
    • ►  January (11)
  • ►  2010 (111)
    • ►  December (4)
    • ►  November (4)
    • ►  October (10)
    • ►  September (9)
    • ►  August (12)
    • ►  July (8)
    • ►  June (4)
    • ►  May (13)
    • ►  April (13)
    • ►  March (11)
    • ►  February (12)
    • ►  January (11)
  • ►  2009 (130)
    • ►  December (16)
    • ►  November (11)
    • ►  October (6)
    • ►  September (16)
    • ►  August (12)
    • ►  July (11)
    • ►  June (9)
    • ►  May (5)
    • ►  April (10)
    • ►  March (9)
    • ►  February (9)
    • ►  January (16)
  • ►  2008 (147)
    • ►  December (18)
    • ►  November (10)
    • ►  October (7)
    • ►  September (11)
    • ►  August (15)
    • ►  July (9)
    • ►  June (14)
    • ►  May (9)
    • ►  April (14)
    • ►  March (13)
    • ►  February (6)
    • ►  January (21)
  • ▼  2007 (100)
    • ►  December (17)
    • ►  November (13)
    • ►  October (13)
    • ►  September (9)
    • ►  August (17)
    • ►  July (7)
    • ►  June (4)
    • ►  May (6)
    • ▼  April (9)
      • Turn Off "Draw Hi-Detailed World"
      • Drawing on the Ground - Polygons or OBJs
      • The Sordid History of ATTR_poly_os
      • DX10: Why I'm Not an Early Adopter
      • Will it Ever Be Done (WED)
      • I'm not a fan of SLI/CrossFire
      • Using Layer Groups
      • X-Plane vs. Reality
      • CPU or GPU
    • ►  March (2)
    • ►  February (3)
Powered by Blogger.

About Me

Unknown
View my complete profile